You cannot be serious! …Wimbledon line calls go wrong

Image by Felix Heidelberger from Pixabay (cropped)

The 2025 tennis championships are the first time Wimbledon has completely replaced their human line judges with an AI vision and decision system, Hawk-Eye. After only a week it caused controversy, with the system being updated, after it failed to call a glaringly out ball in a Centre Court match between Brit Sonay Kartal and Anastasia Pavlyuchenkova. Apparently it had been switched off by mistake mid-game. This raises issues inherent in all computer technology replacing humans: that they can go wrong, the need for humans-in-the-loop, the possibility of human error in their use, and what you do when they do go wrong.

Perhaps because it is a vision system rather than generative AI there has been little talk of whether Hawk-Eye is 100% accurate or not. Vision systems do not hallucinate in the way generative AI does, but they are still not infallible. The opportunity for players to appeal has been removed, however: in the original way Hawk-Eye was used humans made the call and players could ask for Hawk-Eye to check. Now, Hawk-Eye makes a decision and basically that is it. A picture is shown on screen of a circle relative to the line, generated by Hawk-Eye to ‘prove’ the ball was in or out as claimed. It is then taken as gospel. Of course, it is just reflecting Hawk-Eye’s decision – what it “saw” – not reality and not any sort of actual separate evidence. It is just a visual version of the call shouted. However, it is taken as though it is absolute proof with no argument possible. If it is aiming to be really, really dependable then Hawk-Eye will have multiple independent systems sensing in different ways and voting on the result – as that is one of the ways computer scientists have invented to program dependability. However, whether it is 100% accurate isn’t really the issue. What matters is whether it is more accurate, making fewer mistakes, than human line judges do. Undoubtedly it is, so is therefore an improvement and some uncaught mistakes are not actually the point.

However, the mistake in this problem call was different. The operators of the system had switched it off mistakenly mid-match due to “human error”. That raises two questions. First, why was it designed to that a human could accidentally turn it off mid-match – don’t blame that person as it should not have been possible in the first place. Fix the system so it can’t happen again. That is what within a day the Lawn Tennis Association claim to have done (whether resiliently remains to be seen).

However, the mistake begs another question. Wimbledon had not handed the match over to the machines completely. A human umpire was still in charge. There was a human in the loop. They, however, had no idea the system was switched off we were told until the call for a ball very obviously out was not made. If that is so, why not? Hawk-Eye supposedly made two calls of “Stop”. Was that its way of saying “I am not working so stop the match”? If it was such an actual message to the umpire it is not a very clear way to make it, and guarantees to be disruptive. It sounds a lot like a 404 error message, added by a programmer for a situation that they do not expect to occur!

A basic requirement of a good interactive system is that the system state is visible – that it is not even switched on should have been totally obvious in the controls the umpire had well before the bad call. That needs to be fixed too, just in case there is still a way Hawk-Eye can still be switched off. It begs the question of how often has the system been accidentally switched off, or powered down temporally for other reasons, with no one knowing, because there was no glaringly bad call to miss at the time.

Another issue is the umpire supposedly did follow the proper procedure which was not to just call the point (as might have happened in the past given he apparently knew “the ball was out!”) but instead had the point replayed. That was unsurprisingly considered unfair by the player who lost a point they should have won. Why couldn’t the umpire make a decision on the point? Perhaps, because humans are no longer trusted at all as they were before. As suggested by Pavlyuchenkova there is no reason why there cannot be a video review process in place so that the umpire can make a proper decision. That would be a way to add back in a proper appeal process.

Also, as was pointed out, what happens if the system fully goes down, does Wimbledon now have to just stop until Hawk-Eye is fixed: “AI stopped play”. We have lots of situations over many decades as well as recently of complex computer systems crashing. Hawk-Eye is a complex system so problems are likely possible. Programmers make mistakes (and especially when doing quick fixes to fix other problems as was apparently just done). If you replace people by computers, you need a reliable and appropriate backup that can kick into place immediately from the outset. A standard design principle is that programs should help avoid humans making mistakes, help them quickly detect them when they do and help them recover.

A tennis match is not actually high stakes by human standards. No one dies because of mistakes (though a LOT of money is at stake), but the issues are very similar in a wide range of systems where people can die – from control of medical devices, military applications, space, aircraft and nuclear power plant control…all of which computers are replacing humans. We need good solutions, and they need to be in place before something goes wrong not after. An issue as systems are more and more automated is that the human left in the loop to avoid disaster has more and more trouble tracking what the machine is doing as they do less and less, so making it harder to step in and correct problems in a timely way (as was likely the case with the Wimbledon umpire). The humans need to not just be a little bit in the loop but centrally so. How you do that for different situations is not easy to work out but as tennis has shown it can’t just be ignored. There are better solutions than Wimbledon are using but to even consider them you have to first accept that computers do make mistakes so know there is a problem to be solved.

– Paul Curzon, Queen Mary University of London

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This blog is funded by EPSRC on research agreement EP/W033615/1.

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Pit-stop heart surgery

The Formula 1 car screams to a stop in the pit-lane. Seven seconds later, it has roared away again, back into the race. In those few seconds it has been refuelled and all four wheels changed. Formula 1 pit-stops are the ultimate in high-tech team work. Now the Ferrari pit stop team have helped improve the hospital care of children after open-heart surgery!

Open-heart surgery is obviously a complicated business. It involves a big team of people working with a lot of technology to do a complicated operation. Both during and after the operation the patient is kept alive by computer: lots of computers, in fact. A ventilator is breathing for them, other computers are pumping drugs through their veins and yet more are monitoring them so the doctors know how their body is coping. Designing how this is done is not just about designing the machines and what they do. It is also about designing what the people do – how the system as a whole works is critical.

Pass it on

One of the critical times in open-heart surgery is actually after it is all over. The patient has to be moved from the operating theatre to the intensive care unit where a ‘handover’ happens. All the machines they were connected to have to be removed, moved with them or swapped for those in the intensive care unit. Not only that, a lot of information has to be passed from the operating team to the care team. The team taking over need to know the important details of what happened and especially any problems, if they are to give the best care possible.

A research team from the University of Oxford and Great Ormond Street Hospital in London wondered if hospital teams could learn anything from the way other critical teams work. This is an important part of computational thinking – the way computer scientists solve problems. Rather than starting from scratch, find a similar problem that has already been solved and adapt its solution for the new situation.

Rather than starting from scratch,
find a similar problem
that has already been solved

Just as the pit-stop team are under intense time pressure, the operating theatre team are under pressure to be back in the operating theatre for the next operation as soon as possible. In a handover from surgery there is lots of scope for small mistakes to be made that slow things down or cause problems that need to be fixed. In situations like this, it’s not just the technology that matters but the way everyone works together around it. The system as a whole needs to be well designed and pit stop teams are clearly in the lead.

Smooth moves

To find out more, the research team watched the Ferrari F1 team practice pit-stops as well as talking to the race director about how they worked. They then talked to operating theatre and intensive care unit teams to see how the ideas might work in a hospital handover. They came up with lots of changes to the way the hospital did the handover.

For example, in a pit-stop there is one person coordinating everything – the person with the ‘lollipop’ sign that reminds the driver to keep their brakes on. In the hospital handover there was no person with that job. In the new version the anaesthetist was given the overall job for coordinating the team. Once the handover was completed that responsibility was formally passed to the intensive care unit doctor. In Formula 1 each person has only one or two clear tasks to do. In the hospital people’s roles were less obvious. So each person was given a clear responsibility: the nurses were made responsible for issues with draining fluids from the patient, anaesthetist for ventilation issues, and so on. In Formula 1 checklists are used to avoid people missing steps. Nothing like that was used in the handover so a checklist was created, to be used by the team taking on the patient.

These and other changes led to what the researchers hoped would be a much improved way of doing handovers. But was it better?

Calm efficiency saves the day

To find out they studied 50 handovers – roughly half before the change was made and half after. That way they had a direct way of seeing the difference. They used a checklist of common problems noting both mistakes made and steps that proved unusually difficult. They also noted how well the teams worked together: whether they were calm and supported each other, planned what they did, whether equipment was available when needed, and so on.

They found that the changes led to clearly better handovers. Fewer errors were made both with the technology and in passing on information. Better still, while the best performance still happened when the teams worked well, the changes meant that teamwork problems became less critical. Pit-stops and open-heart surgery may be a world apart, with one being about getting every last millisecond of speed and the other about giving as good care as possible. But if you want to improve how well technology and people work together, you need to think about more than just the gadgets. It is worth looking for solutions anywhere: children can be helped to recover from heart surgery even by the high-octane glitz of Formula 1.

Paul Curzon, Queen Mary University of London (Updated from the archive)

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EPSRC supports this blog through research grant EP/W033615/1. 

Shirts that keep score

Basketball player with shirt in mouth
Image by 愚木混株 Cdd20 from Pixabay 

When you are watching a sport in person, a quick glance at the scoreboard should tell you everything you need to know about what’s going on. But why not try to put that information right in the action? How much better would it be if all the players’ shirts could display not just the score, but how well each individual is doing?

Light up, light up

An Australian research group from the University of Sydney has made it happen. They rigged up two basketball teams’ shirts with displays that showed instant information as they played one another. The players (and everyone else watching the game) could see information that usually stays hidden, like how many fouls and points each player had. The displays were simple coloured bands in different places around the shirt, all connected up with tiny wires sewn into the shirts like thread. For every point a player got, for example, one of the bands on the player’s waist would light up. Each foul a player got made a shoulder band light up. There was also a light on players’ backs reserved for the leading team. Take the lead and all your team’s lights turned on, but lose it again and they went dark with defeat.

Sweaty but safe

All those displays were controlled by an on-board computer that each player harnessed to his or her body. That computer, in turn, was wirelessly connected to a central computer that kept track of winners, losers, fouls and baskets. The designers had to be careful about certain things, though. In case a player fell over and crushed their computer, the units were designed with ‘weak spots’ on purpose so they would detach rather than crumple underneath the player. And, since no one wants to get electrocuted while playing their favourite sport, the designers protected all the gear against moisture and sweat.

Keeping your head in the game

In the end, it was the audience at the game who got the most out of the system. They were able to track the players more closely than they normally would, and it helped those in the crowd who didn’t know much about basketball to understand what was going on. The players themselves had less time to think about what was on everyone’s clothes, as they were busy playing the game, but the system did help them a few times. One player said that she could see when her teammate had a high score, “and it made me want to pass to her more, as she had a ‘hot hand'”. Another said that it was easier to tell when the clock was running down, so she knew when to play harder. Plus, just seeing points on their shirts gave the players more confidence. There’s so much information available to you when you watch a game on television that, in a weird way, actually being in the stadium could make you less informed. Maybe in the future, the fans in the stands will see everything the TV audience does as well, when the players wear all their statistics on their shirts! We’ll see what the sponsors think of that…

the CS4FN team, Queen Mary University of London (From the archive)

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This blog is funded through EPSRC grant EP/W033615/1.

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Bullseye! The intelligent dart board

A dart in the bulls eye of a dartboard
Image by Tim Bastian from Pixabay

Mark Rober, an engineer and YouTuber who worked for NASA, has created a dartboard that jumps in front of your dart to land you the best score. Throw a dart at his board and infra-red motion capture cameras track its path, and, software (and some maths) predicts where it will land. Motors then move the dartboard into a better position to up the score in real time!

– Jo Brodie, Queen Mary University of London

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This article was funded by UKRI, through Professor Ursula Martin’s grant EP/K040251/2 and grant EP/W033615/1.

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Losing the match? Follow the science. Change the kit!

Artificial Intelligence software has shown that two different Manchester United gaffers got it right believing that kit and stadium seat colours matter if the team are going to win.

It is 1996. Sir Alex Ferguson’s Manchester United are doing the unthinkable. At half time they are losing 3-0 to lowly Southampton. Then the team return to the pitch for the second half and they’ve changed their kit. No longer are they wearing their normal grey away kit but are in blue and white, and their performance improves (if not enough to claw back such a big lead). The match becomes infamous for that kit change: the genius gaffer blaming the team’s poor performance on their kit seemed silly to most. Just play better football if you want to win!

Jump forward to 2021, and Manchester United Manager Ole Gunnar Solskjaer, who originally joined United as a player in that same year, 1996, tells a press conference that the club are changing the stadium seats to improve the team’s performance!

Is this all a repeat of previously successful mind games to deflect from poor performances? Or superstition, dressed up as canny management, perhaps. Actually, no. Both managers were following the science.

Ferguson wasn’t just following some gut instinct, he had been employing a vision scientist, Professor Gail Stephenson, who had been brought in to the club to help improve the players’ visual awareness, getting them to exercise the muscles in their eyes not just their legs! She had pointed out to Ferguson that the grey kit would make it harder for the players to pick each other out quickly. The Southampton match was presumably the final straw that gave him the excuse to follow her advice.

She was very definitely right, and modern vision Artificial Intelligence technology agrees with her! Colours do make it easier or harder to notice things and slows decision making in a way that matters on the pitch. 25 years ago the problem was grey kit merging into the grey background of the crowd. Now it is that red shirts merge into the background of an empty stadium of red seats.

It is all about how our brain processes the visual world and the saliency of objects. Saliency is just how much an object stands out and that depends on how our brain processes information. Objects are much easier to pick out if they have high contrast, for example, like a red shirt on a black background.

Peter McOwan and Hamit Soyel at Queen Mary combined vision research and computer science, creating an Artificial Intelligence (AI) that sees like humans in the sense that it predicts what will and won’t stand out to us, doing it in real time (see DragonflyAI: I see what you see). They used the program to analyse images from that infamous football match before and after the kit change and showed that the AI agreed with Gail Stephenson and Alex Ferguson. The players really were much easier for their team mates to see in the second half (see the DragonflyAI version of the scenes below).

Details matter and science can help teams that want to win in all sorts of ways. That includes computer scientists and Artificial Intelligence. So if you want an edge over the opposition, hire an AI to analyse the stadium scene at your next match. Changing the colour of the seats really could make a difference.

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Paul Curzon, Queen Mary University of London

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