Hiroshi Kawano and his AI abstract artist

Piet Mondrian is famous for his pioneering pure abstract paintings that consist of blocks of colour with thick black borders. This series of works is iconic now. You can buy designs based on them on socks, cards, bags, T-shorts, vases, and more, He also inspired one of the first creative art programs. Written by Hiroshi Kawano it created new abstract art after Mondrian.

An Artificial Mondrian style picture of blocks of primary colours with blck borders.
Image by CS4FN after Mondrian inspired by Artificial Mondrian

Hiroshi Kawano was himself a pioneer of digital and algorithmic art. From 1964 he produced a series of works that were algorithmically created in that they followed instructions to produce the designs, but those designs were all different as they included random number generators – effectively turning art into a game of chance, throwing dice to see what to do next. Randomness can be brought in in this way to make decisions about the sizes, positions, shapes and colours in the images, for example.

His Artificial Mondrian series from the late 1960s were more sophisticated than this though. He first analysed Mondrian’s paintings determining how frequently each colour appeared in each position on the canvas. This gave him a statistical profile of real Mondrian works. His Artificial Mondrian program then generated new designs based on coloured rectangles but where the random number generator matched the statistical pattern of Mondrian’s creative decisions when choosing what block of colour to paint in an area. The dice were in effect loaded to match Mondrian’s choices. The resulting design was not a Mondrian, but had the same mathematical signature as one that Mondrian might paint. One example KD 29 is on display at the Tate modern this year (2025) until June 2025 as part of the Electric Dreams exhibition (you can also buy a print from the Tate Modern Shop).

Kawano’s program didn’t actually paint, it just created the designs and then Hiroshi did the actual painting following the program’s design. Colour computer printers were not available then but the program could print out the patterns of black rectangles that he then coloured in.

Whilst far simpler, his program’s approach prefigures the way modern generative AI programs that create images work. They are trained on vast numbers of images, from the web, for example. They then create a new image based on what is statistically likely to match the prompt given. Ask for a cat and you get an image that statistically matches existing images labelled as cats. Like his the generative AI programs are also combining algorithm, statistics from existing art, and randomness to create new images.

Is such algorithmic art really creative in the way an artist is creative though? It is quite easy (and fun) to create your own Mondrian inspired art, even without an AI. However, the real creativity of an artist is in coming up with such a new iconic and visually powerful art style in the first place, as Piet Mondrian did, not in just copying his style. The most famous artists are famous because they came up with a signature style. Only when the programs are doing that are they being as creative as the great human artists. Hiroshi Kawano’s art (as opposed to his program’s) perhaps does pass the test as he came up with a completely novel medium for creating art. That in itself was incredibly creative at the time.

Paul Curzon, Queen Mary University of London

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This page and talk are funded by EPSRC on research agreement EP/W033615/1.

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